TRƯƠNG QUỐC CƯỜNG

Gameplay & Systems · Prototypes in Unreal Engine 5, Unity & Swift

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About Me

Cuong Truong

A passionate & dedicated Game Designer who prototypes every idea in Unreal Engine 5, Unity, and Swift. From a dimension-shifting mechanic and a grid-based board game in UE5 to Mythic Stones, a Unity match-3 RPG with elemental realms, weather and ally skills, plus two iOS apps and a client website — every project starts with the player experience and ends as a playable, polished build.

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Game EngineUnreal Engine 5 (Blueprints, Material Editor, Enhanced Input System), Unity (C#)
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Core MechanicsMatch-3 & RPG systems (Mythic Stones), World switching (Mirror World), Grid logic (Tic Tac Hoe), Character Movement States
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Tools & HardwareMacOS (Apple M1), Xcode, Swift & SwiftUI, Mobile Testing (iOS/Android)
sports_esportsGamer at Heart

Gaming isn't just a hobby — it's how I experience the world. Every game is a chance to step into another reality, to live through the eyes of a character, to feel the weight of a story. For as long as I can remember, every title I play deepens my understanding of what makes interactive experiences unforgettable.

crop_freeThe Designer's Eye

What makes a game truly engaging? It's the loop — that feeling of your skills evolving, of being challenged just enough to keep pushing forward. Tuning the elemental realms, weather and ally skills of Mythic Stones taught me how much a single well-balanced system can carry an entire game. Great game design sparks real conversations between players and builds communities around shared experiences.

rocket_launchThe Mission

A great game isn't just mechanics or art — it's storytelling that stays with you. I want to be part of the development process, helping shape experiences that are truly meaningful to every player who picks up the controller.

boltWhat I Bring

A quick learner driven by passion. I designed the shifting-world mechanic of Mirror World and Tic Tac Hoe in Unreal Engine 5, built Mythic Stones — a Unity match-3 RPG — shipped two iOS apps (Medicine Info and What Shall I Eat) in Swift, and designed the VNSOURCING website. Not exercises, but proof that I build what I imagine.

SKILLS, TOOLS & LANGUAGES

My Toolkit

The technologies, platforms, and tools I use to bring ideas to life — plus the languages I speak.

Unreal Engine 5
Unreal Engine 5Blueprints · Material Editor · Enhanced Input
Unity
UnityC# · GameObjects · Prefabs
Xcode / Swift
Xcode / SwiftiOS Development · SwiftUI · UIKit
Gameplay Design
Gameplay DesignGame Mechanics · Level Design · Prototyping
MS Office
MS OfficeWord · Excel · PowerPoint
Canva
CanvaGraphic Design · Social Media · Presentations
Google Workspace
Google WorkspaceDocs · Sheets · Slides · Drive · Gmail
Airtable
AirtableDatabase · Project Management · Automation
Gemini
GeminiAI Assistant · Research · Code Review
ChatGPT
ChatGPTAI Chatbot · Writing · Problem Solving
Cursor
CursorAI Code Editor · Autocomplete · Refactoring
Claude Code
Claude CodeAI Coding Agent · Architecture · Debugging
LANGUAGES
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Vietnamesecheck_circleNative
🇺🇸
Englishcheck_circleFluent
FEATURED PROJECTS

What I've Built

Projects grouped by focus: game design and prototyping in Unreal Engine 5 and Unity, plus side projects in web design and iOS apps built in Swift.

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Game Projects

Gameplay systems and mechanics built in Unreal Engine 5 and Unity.
GAME 01

Tic Tac Hoe — Built in Unreal Engine 5

Tic Tac Hoe
UNREAL ENGINE

Tic Tac Hoe

A fun take on Tic Tac Toe built in Unreal Engine 5. Engineered a dynamic Grid System using 2D Arrays to manage board states and win-condition detection. Created a responsive UI/HUD that communicates game flow and turn-based indicators.

Unreal Engine 5Blueprints3D GraphicsGame UI/HUD

Gameplay

TTT Gameplay 1
TTT Gameplay 2
TTT Gameplay 3
TTT Gameplay 4

Video Demo

Watch Tic Tac Hoe gameplay in action — see how the grid system, win detection, and turn-based HUD all come together.

BLUEPRINT

Under the Hood

The Unreal Engine 5 Blueprint visual scripting behind Tic Tac Hoe — including grid logic, win-condition checks, and game flow management.

Blueprint 1
Blueprint 2
Blueprint 3
GAME 02

Mirror World Mechanic — UE5 Environment Toggle

UNREAL ENGINE

Mirror World Mechanic

Designed and implemented a core 'World Toggle' system in Unreal Engine 5 allowing players to switch between two distinct environments in real-time. Developed Material-based transitions and logic-driven environment swapping using Blueprint.

Unreal Engine 5BlueprintsC++
Mirror World

Gameplay

SW 1
SW 2
SW 3
SW 4

Video Demo

World Toggle Demo

See the Mirror World mechanic in real-time — switching between two distinct environments with Material-based transitions and frame-perfect state changes.

BLUEPRINT

Under the Hood

The Blueprint logic powering the World Toggle system — environment swapping, Material transitions, and input handling for dimension switches.

SW BP 1
SW BP 2
SW BP 3
GAME 03

Mythic Stones — Unity Match-3 RPG

Gameplay
Menu
Ally
UNITY GAME

Mythic Stones

A mobile match-3 RPG built in Unity where you match elemental stones — fire, water, ice, nature, earth, lightning and dark — across themed realms like Ember Reach and Ocean Depths. Before each level you freely choose an animal ally to bring along, and their charged skill bends the rules, from the Fire Dragon's Ashfall to the Kraken's Renaming, while weather events like Heat Haze and Firestorm reshape scoring on the board.

UnityMatch-3Mobile
Try it on itch.io

Screenshots

Mythic Stones 1
Mythic Stones 2
Mythic Stones 3
Mythic Stones 4
Mythic Stones 5
Mythic Stones 6
Mythic Stones 7
Mythic Stones 8
Mythic Stones 9
Mythic Stones 10

Video Demo

Gameplay Walkthrough

A run through Mythic Stones — the realm map, choosing an ally, and matching elemental stones to charge skills across fire, forest, ice and storm boards.

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Side Projects

Work outside of games. Pick a track below to see the web design or app design projects.
SIDE PROJECT · WEB 01

VNSOURCING — Bag Sourcing Website

VNSOURCING home
WEB DESIGN

VNSOURCING

A marketing website for VNSOURCING, a bag development and manufacturing partner for global brands. A bold editorial landing experience with sticky navigation, a full-bleed hero, service and portfolio sections, clear 'Start a project' calls to action, and a live-chat entry point.

Web DesignResponsiveLanding PageUI/UX

Screenshots

VNSOURCING 1
VNSOURCING 2
VNSOURCING 3
VNSOURCING 4
VNSOURCING 5
VNSOURCING 6
VNSOURCING 7
VNSOURCING 8
VNSOURCING 9

Video Demo

Site Walkthrough

An 80-second scroll through the VNSOURCING site — from the hero and services to the work showcase and the closing call to action.

FAVORITE GAMES

Video Games I Love

The titles that shaped my passion for game development and inspired the experiences I want to create.

Vampyr
Vampyr
Action RPG

A doctor turned vampire navigates 1918 London, choosing who to sacrifice in this dark action RPG by DONTNOD.

League of Legends
League of Legends
MOBAStrategy

The world's most popular MOBA. Lead your champion through intense 5v5 battles on Summoner's Rift.

Marvel Rivals
Marvel Rivals
Hero ShooterTeam-Based

Assemble your squad of Marvel heroes and villains in this explosive team-based shooter.

Vampire Survivors
Vampire Survivors
RoguelikeBullet Heaven

Mow down thousands of monsters in this hypnotic indie roguelike. Simple controls, addictive progression, and pure chaos.

Cosmology of Kyoto
Cosmology of Kyoto
AdventureHistorical

A surreal 1993 adventure through 10th-century Kyoto. Explore Buddhist cosmology, encounter yokai, and witness life, death, and reincarnation.

Sherlock Holmes: The Devil's Daughter
Sherlock Holmes: The Devil's Daughter
AdventureMystery

Step into the shoes of the legendary detective. Solve twisted cases and uncover dark secrets in Victorian London.

EDUCATION & EXPERIENCE

My Journey

From academic foundations in linguistics to hands-on game development and professional experience — here's my path so far.

workWork Experience
May 2024 — Present

Project Manager & Translator

Olive Labs

Coordinated project schedules and tracked deliverables. Reviewed multilingual content; project management, design, and marketing support for a brand in USA.

Project CoordinationMultilingualDesignMarketing
Jul 2025 — Aug 2025

Admissions & Academic Support

Andrews University Vietnam

Managed schedule, and organized academic documents. Maintain accurate records for classes and materials.

AdminOrganization
Mar 2025 — May 2025

Customer Service

Concentrix Vietnam

Handle customer requests, bookings, and issue resolution.

Customer ServiceCommunication
Oct 2024 — Nov 2024

Cyber Security Internship

ISC2, Ho Chi Minh Chapter

Conducted market research, supported member acquisition, and participated in event networking. Assisted in performance tracking and documentation.

Cyber SecurityResearch
schoolEducation
Sep 2020 — Sep 2024

Bachelor of Arts in English

Van Lang University · Ho Chi Minh City

Specialization in Translation and Interpretation. Focus on linguistics, syntax and semantic analysis, and academic writing.

LinguisticsTranslationAcademic Writing
Ongoing

Self-Taught Game Design & Prototyping

Unreal Engine 5 & Unity · Online Learning

Continuously learning through documentation, tutorials, and community resources. Focused on gameplay systems, Blueprint scripting, Unity prototyping, and material systems.

BlueprintsMaterialsGameplayUnreal EngineUnityXcode
LET'S CONNECT

Let's Build Something Together

I'm actively seeking game development and design internship opportunities. Let's discuss how I can contribute to your team.

© 2026 Trương Quốc Cường. Ho Chi Minh City, Vietnam.
cuongtr341@gmail.com+84 962 213 194
Made in Vietnam 🇻🇳